Quick Index

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Quick Index

Search the public player and Game Master references without digging through the navigation.

Core Roll

Core Stat + Skill + 1d10

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Character Creation

Level 1 checklist and Game Master sequence

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Combat

Turn flow, attacks, defense, damage, armor, and consequences

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Races

Human, Elf, Orc, Dwarf, and Mutant

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Classes

Race-specific fighter, power, support, and stealth choices

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Powers

Active, Passive, Team, and Trade-Off powers

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Pets, Mounts, and Summons

Companion categories and rulebook link

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Bestiary

Enemy and creature reference

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Core Rulebook

Complete Game Master reference

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Character Sheet

Blank one-page player sheet

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Humans

Technology-driven survivors who refused extinction.

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Elves

Ancient children of Living Light, nature, beauty, and dangerous certainty.

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Orcs

Powerful survivors shaped by blood, swamp, spirits, ritual, and strength.

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Dwarves

Towering builders who engineer magic into machines, runes, armor, and impossible creations.

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Mutants

Hidden psionic survivors who live beneath the ruins and know more than the world realizes.

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Human Close Range Fighter

Front-line soldier, brawler, security fighter, bodyguard, or melee combat specialist.

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Human Long Range Fighter

Marksman, gunner, sniper, ranged overwatch fighter, or tactical shooter.

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Human Cavalry

Calls and coordinates bots, tactical drops, mobile support assets, and battlefield reinforcements.

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Human Hacker

Controls machines, systems, signals, and technological elements through advanced interfaces.

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Human Engineer

Builds, repairs, modifies, and weaponizes technology, alchemy constructs, explosives, and field solutions.

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Human Medic

Uses medicine, emergency tools, and technology to heal, stabilize, restore, and revive allies.

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Human Scout

Gathers information, marks threats, coordinates movement, and improves tactical awareness.

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Human Pilot

Operates vehicles, aircraft, transports, and mobile battlefield systems.

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Human Ranger

Survives ruins, tracks danger, recovers supplies, and navigates hostile territory.

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Human Assassin

Uses stealth, disguise, precision, and technology to infiltrate or eliminate targets.

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Elf Close Range Fighter

Graceful melee fighter, spear user, blade dancer, or natural front-line defender.

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Elf Long Range Fighter

Archer, power-bow user, aerial marksman, or ranged battlefield controller.

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Elf Summoner

Calls fairy folk, nature spirits, living wood allies, magical beasts, and ancient companions.

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Elf Sorcerer

Shapes Living Light, nature force, and elemental magic into direct effects and battlefield control.

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Elf Crafter

Shapes natural materials, living wood, tools, magical devices, and elegant field solutions.

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Elf Healer

Uses Living Light and nature magic to restore, cleanse, protect, and revive allies.

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Elf Scout

Uses vision, flight, natural awareness, and terrain knowledge to guide the party.

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Elf Dragon Rider

Bonds with dragons and aerial mounts to control movement, travel, and mounted combat.

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Elf Ranger

Tracks, survives, hunts, and controls natural terrain through wilderness skill.

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Elf Assassin

Uses stealth, poison, flight, and natural concealment for precision strikes.

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Dwarf Close Range Fighter

Armored front-line warrior, hammer fighter, shield bearer, or tunnel defender.

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Dwarf Long Range Fighter

Musket user, artillery shooter, crossbow fighter, or tunnel marksman.

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Dwarf Rune Master

Uses rune magic, golems, constructs, and structured magical effects.

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Dwarf Mystic

Channels rune force, stone sense, machine spirits, and forge-linked elemental power.

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Dwarf Crafter

Builds, repairs, reinforces, modifies, and operates machines, weapons, and crafted systems.

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Dwarf Healer

Uses rune healing, forge repair, medicine, and structured recovery methods.

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Dwarf Scout

Reads stone, tunnels, machines, hidden routes, and structural danger.

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Dwarf Airship Rider

Uses airships, skiffs, rune platforms, and engineered mobility systems.

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Dwarf Ranger

Navigates mines, caves, mountains, ruins, and difficult terrain.

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Dwarf Assassin

Uses tunnels, traps, concealed tools, and precise strikes to infiltrate.

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Orc Close Range Fighter

Brutal melee fighter, warband warrior, shield breaker, or battle bruiser.

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Orc Long Range Fighter

Heavy bow user, thrown-weapon hunter, ambush shooter, or ranged warband fighter.

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Orc Shaman

Calls spirits, raised dead, ancestral forces, and swamp entities.

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Orc Warlock

Uses dark elemental magic, fear, blood, swamp force, and terrain pressure.

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Orc Crafter

Builds weapons, traps, ritual tools, survival gear, and rough field solutions.

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Orc Healer

Uses blood force, ritual recovery, dark medicine, and spirit-guided healing.

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Orc Scout

Tracks danger, reads swamp terrain, hunts enemies, and warns the warband.

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Orc War Beast Rider

Commands beasts, swamp mounts, dark flying creatures, and brutal mobility support.

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Orc Ranger

Survives hostile wilds, swamps, ruins, and brutal territory.

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Orc Assassin

Uses ambush, fear, disguise, swamp cover, and precision violence.

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Mutant Close Range Fighter

Body-adapted fighter, clawed striker, tough survivor, or mutation bruiser.

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Mutant Long Range Fighter

Wasteland shooter, sniper, crossbow user, or ranged survivor.

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Mutant Psionist

Uses psionics, telekinesis, mental static, perception, and psychic force.

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Mutant Elemental Psy

Channels unstable mutant elements such as fire, ice, lightning, acid, decay, force, or organic growth.

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Mutant Engineer

Salvages, repairs, improvises, modifies, and survives with limited resources.

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Mutant Healer

Uses cellular recovery, mutation adaptation, medicine, and psychic restoration.

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Mutant Scout

Uses hazard sense, psychic warning, ruins knowledge, and survival awareness.

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Mutant Wasteland Rider

Uses mutated mounts, salvage vehicles, and psychic-bonded movement support.

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Mutant Ranger

Travels wastelands, tracks threats, survives hazards, and finds safe routes.

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Mutant Assassin

Uses perception distortion, ambush, teleportation, and mutation tricks.

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