AT-THE-TABLE SEARCH
Quick Index
Search the public player and Game Master references without digging through the navigation.
Core Roll
Core Stat + Skill + 1d10
Character Creation
Level 1 checklist and Game Master sequence
Combat
Turn flow, attacks, defense, damage, armor, and consequences
Races
Human, Elf, Orc, Dwarf, and Mutant
Classes
Race-specific fighter, power, support, and stealth choices
Powers
Active, Passive, Team, and Trade-Off powers
Pets, Mounts, and Summons
Companion categories and rulebook link
Bestiary
Enemy and creature reference
Core Rulebook
Complete Game Master reference
Character Sheet
Blank one-page player sheet
Humans
Technology-driven survivors who refused extinction.
Elves
Ancient children of Living Light, nature, beauty, and dangerous certainty.
Orcs
Powerful survivors shaped by blood, swamp, spirits, ritual, and strength.
Dwarves
Towering builders who engineer magic into machines, runes, armor, and impossible creations.
Mutants
Hidden psionic survivors who live beneath the ruins and know more than the world realizes.
Human Close Range Fighter
Front-line soldier, brawler, security fighter, bodyguard, or melee combat specialist.
Human Long Range Fighter
Marksman, gunner, sniper, ranged overwatch fighter, or tactical shooter.
Human Cavalry
Calls and coordinates bots, tactical drops, mobile support assets, and battlefield reinforcements.
Human Hacker
Controls machines, systems, signals, and technological elements through advanced interfaces.
Human Engineer
Builds, repairs, modifies, and weaponizes technology, alchemy constructs, explosives, and field solutions.
Human Medic
Uses medicine, emergency tools, and technology to heal, stabilize, restore, and revive allies.
Human Scout
Gathers information, marks threats, coordinates movement, and improves tactical awareness.
Human Pilot
Operates vehicles, aircraft, transports, and mobile battlefield systems.
Human Ranger
Survives ruins, tracks danger, recovers supplies, and navigates hostile territory.
Human Assassin
Uses stealth, disguise, precision, and technology to infiltrate or eliminate targets.
Elf Close Range Fighter
Graceful melee fighter, spear user, blade dancer, or natural front-line defender.
Elf Long Range Fighter
Archer, power-bow user, aerial marksman, or ranged battlefield controller.
Elf Summoner
Calls fairy folk, nature spirits, living wood allies, magical beasts, and ancient companions.
Elf Sorcerer
Shapes Living Light, nature force, and elemental magic into direct effects and battlefield control.
Elf Crafter
Shapes natural materials, living wood, tools, magical devices, and elegant field solutions.
Elf Healer
Uses Living Light and nature magic to restore, cleanse, protect, and revive allies.
Elf Scout
Uses vision, flight, natural awareness, and terrain knowledge to guide the party.
Elf Dragon Rider
Bonds with dragons and aerial mounts to control movement, travel, and mounted combat.
Elf Ranger
Tracks, survives, hunts, and controls natural terrain through wilderness skill.
Elf Assassin
Uses stealth, poison, flight, and natural concealment for precision strikes.
Dwarf Close Range Fighter
Armored front-line warrior, hammer fighter, shield bearer, or tunnel defender.
Dwarf Long Range Fighter
Musket user, artillery shooter, crossbow fighter, or tunnel marksman.
Dwarf Rune Master
Uses rune magic, golems, constructs, and structured magical effects.
Dwarf Mystic
Channels rune force, stone sense, machine spirits, and forge-linked elemental power.
Dwarf Crafter
Builds, repairs, reinforces, modifies, and operates machines, weapons, and crafted systems.
Dwarf Healer
Uses rune healing, forge repair, medicine, and structured recovery methods.
Dwarf Scout
Reads stone, tunnels, machines, hidden routes, and structural danger.
Dwarf Airship Rider
Uses airships, skiffs, rune platforms, and engineered mobility systems.
Dwarf Ranger
Navigates mines, caves, mountains, ruins, and difficult terrain.
Dwarf Assassin
Uses tunnels, traps, concealed tools, and precise strikes to infiltrate.
Orc Close Range Fighter
Brutal melee fighter, warband warrior, shield breaker, or battle bruiser.
Orc Long Range Fighter
Heavy bow user, thrown-weapon hunter, ambush shooter, or ranged warband fighter.
Orc Shaman
Calls spirits, raised dead, ancestral forces, and swamp entities.
Orc Warlock
Uses dark elemental magic, fear, blood, swamp force, and terrain pressure.
Orc Crafter
Builds weapons, traps, ritual tools, survival gear, and rough field solutions.
Orc Healer
Uses blood force, ritual recovery, dark medicine, and spirit-guided healing.
Orc Scout
Tracks danger, reads swamp terrain, hunts enemies, and warns the warband.
Orc War Beast Rider
Commands beasts, swamp mounts, dark flying creatures, and brutal mobility support.
Orc Ranger
Survives hostile wilds, swamps, ruins, and brutal territory.
Orc Assassin
Uses ambush, fear, disguise, swamp cover, and precision violence.
Mutant Close Range Fighter
Body-adapted fighter, clawed striker, tough survivor, or mutation bruiser.
Mutant Long Range Fighter
Wasteland shooter, sniper, crossbow user, or ranged survivor.
Mutant Psionist
Uses psionics, telekinesis, mental static, perception, and psychic force.
Mutant Elemental Psy
Channels unstable mutant elements such as fire, ice, lightning, acid, decay, force, or organic growth.
Mutant Engineer
Salvages, repairs, improvises, modifies, and survives with limited resources.
Mutant Healer
Uses cellular recovery, mutation adaptation, medicine, and psychic restoration.
Mutant Scout
Uses hazard sense, psychic warning, ruins knowledge, and survival awareness.
Mutant Wasteland Rider
Uses mutated mounts, salvage vehicles, and psychic-bonded movement support.
Mutant Ranger
Travels wastelands, tracks threats, survives hazards, and finds safe routes.
Mutant Assassin
Uses perception distortion, ambush, teleportation, and mutation tricks.