Quick Index

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Quick Index

Search the public player and Game Master references without digging through the navigation.

Core Roll

Core Stat + Skill + 1d10

Character Creation

Level 1 checklist and Game Master sequence

Combat

Turn flow, attacks, defense, damage, armor, and consequences

Races

Human, Elf, Orc, Dwarf, and Mutant

Classes

Race-specific fighter, power, support, and stealth choices

Powers

Active, Passive, Team, and Trade-Off powers

Pets, Mounts, and Summons

Companion categories and rulebook link

Bestiary

Enemy and creature reference

Core Rulebook

Complete Game Master reference

Character Sheet

Blank one-page player sheet

Humans

Technology-driven survivors who refused extinction.

Elves

Ancient children of Living Light, nature, beauty, and dangerous certainty.

Orcs

Powerful survivors shaped by blood, swamp, spirits, ritual, and strength.

Dwarves

Towering builders who engineer magic into machines, runes, armor, and impossible creations.

Mutants

Hidden psionic survivors who live beneath the ruins and know more than the world realizes.

Human Close Range Fighter

Front-line soldier, brawler, security fighter, bodyguard, or melee combat specialist.

Human Long Range Fighter

Marksman, gunner, sniper, ranged overwatch fighter, or tactical shooter.

Human Cavalry

Calls and coordinates bots, tactical drops, mobile support assets, and battlefield reinforcements.

Human Hacker

Controls machines, systems, signals, and technological elements through advanced interfaces.

Human Engineer

Builds, repairs, modifies, and weaponizes technology, alchemy constructs, explosives, and field solutions.

Human Medic

Uses medicine, emergency tools, and technology to heal, stabilize, restore, and revive allies.

Human Scout

Gathers information, marks threats, coordinates movement, and improves tactical awareness.

Human Pilot

Operates vehicles, aircraft, transports, and mobile battlefield systems.

Human Ranger

Survives ruins, tracks danger, recovers supplies, and navigates hostile territory.

Human Assassin

Uses stealth, disguise, precision, and technology to infiltrate or eliminate targets.

Elf Close Range Fighter

Graceful melee fighter, spear user, blade dancer, or natural front-line defender.

Elf Long Range Fighter

Archer, power-bow user, aerial marksman, or ranged battlefield controller.

Elf Summoner

Calls fairy folk, nature spirits, living wood allies, magical beasts, and ancient companions.

Elf Sorcerer

Shapes Living Light, nature force, and elemental magic into direct effects and battlefield control.

Elf Crafter

Shapes natural materials, living wood, tools, magical devices, and elegant field solutions.

Elf Healer

Uses Living Light and nature magic to restore, cleanse, protect, and revive allies.

Elf Scout

Uses vision, flight, natural awareness, and terrain knowledge to guide the party.

Elf Dragon Rider

Bonds with dragons and aerial mounts to control movement, travel, and mounted combat.

Elf Ranger

Tracks, survives, hunts, and controls natural terrain through wilderness skill.

Elf Assassin

Uses stealth, poison, flight, and natural concealment for precision strikes.

Dwarf Close Range Fighter

Armored front-line warrior, hammer fighter, shield bearer, or tunnel defender.

Dwarf Long Range Fighter

Musket user, artillery shooter, crossbow fighter, or tunnel marksman.

Dwarf Rune Master

Uses rune magic, golems, constructs, and structured magical effects.

Dwarf Mystic

Channels rune force, stone sense, machine spirits, and forge-linked elemental power.

Dwarf Crafter

Builds, repairs, reinforces, modifies, and operates machines, weapons, and crafted systems.

Dwarf Healer

Uses rune healing, forge repair, medicine, and structured recovery methods.

Dwarf Scout

Reads stone, tunnels, machines, hidden routes, and structural danger.

Dwarf Airship Rider

Uses airships, skiffs, rune platforms, and engineered mobility systems.

Dwarf Ranger

Navigates mines, caves, mountains, ruins, and difficult terrain.

Dwarf Assassin

Uses tunnels, traps, concealed tools, and precise strikes to infiltrate.

Orc Close Range Fighter

Brutal melee fighter, warband warrior, shield breaker, or battle bruiser.

Orc Long Range Fighter

Heavy bow user, thrown-weapon hunter, ambush shooter, or ranged warband fighter.

Orc Shaman

Calls spirits, raised dead, ancestral forces, and swamp entities.

Orc Warlock

Uses dark elemental magic, fear, blood, swamp force, and terrain pressure.

Orc Crafter

Builds weapons, traps, ritual tools, survival gear, and rough field solutions.

Orc Healer

Uses blood force, ritual recovery, dark medicine, and spirit-guided healing.

Orc Scout

Tracks danger, reads swamp terrain, hunts enemies, and warns the warband.

Orc War Beast Rider

Commands beasts, swamp mounts, dark flying creatures, and brutal mobility support.

Orc Ranger

Survives hostile wilds, swamps, ruins, and brutal territory.

Orc Assassin

Uses ambush, fear, disguise, swamp cover, and precision violence.

Mutant Close Range Fighter

Body-adapted fighter, clawed striker, tough survivor, or mutation bruiser.

Mutant Long Range Fighter

Wasteland shooter, sniper, crossbow user, or ranged survivor.

Mutant Psionist

Uses psionics, telekinesis, mental static, perception, and psychic force.

Mutant Elemental Psy

Channels unstable mutant elements such as fire, ice, lightning, acid, decay, force, or organic growth.

Mutant Engineer

Salvages, repairs, improvises, modifies, and survives with limited resources.

Mutant Healer

Uses cellular recovery, mutation adaptation, medicine, and psychic restoration.

Mutant Scout

Uses hazard sense, psychic warning, ruins knowledge, and survival awareness.

Mutant Wasteland Rider

Uses mutated mounts, salvage vehicles, and psychic-bonded movement support.

Mutant Ranger

Travels wastelands, tracks threats, survives hazards, and finds safe routes.

Mutant Assassin

Uses perception distortion, ambush, teleportation, and mutation tricks.