GAME MASTER REFERENCE
Combat
Fast turns, clear choices, dangerous consequences, and constant momentum.
COMMON FOUNDATION
Core Stat + Skill + 1d10
Use the relevant approach, training, modifiers, and roll. Opposed actions compare totals. Damage, armor, shields, powers, movement, and consequences build from the same simple foundation.
Describe the danger
Make the stakes and changing battlefield clear.
Player declares
Ask what the character is trying to accomplish, not only which button they press.
Build and roll
Choose the relevant Core Stat, Skill, modifiers, costs, and opposition.
Resolve and move
Apply damage, protection, conditions, movement, and consequences without freezing the scene.
Keep players close to the action
Even when it is not their turn, players should be watching the battlefield, reacting to danger, planning the next move, helping allies, or waiting for the moment everything changes.
Almost anything is attemptable
Do not guarantee success. Find the roll, cost, risk, consequence, or challenge that makes the attempt possible.