PETS, MOUNTS, AND SUMMONS
Companions in Rising Dawn
A companion is never just another object on the sheet. It has requirements, risks, limits, and a place in the story.
Pets
Ordinary or unusual animals traveling with a character without automatically functioning as combat units.
Bonded Pets
Companions connected through Obedience Training, Animal Kin, or another approved bond.
Mounts
Creatures used for travel, movement, mounted action, and race-specific Rider classes.
Summons
Temporary or persistent creatures called through a class power, ritual, construct, spirit, or technological source.
Vehicles
Human, Dwarven, salvage, or other transport systems used by Pilot and Rider characters.
Temporary Allies
Scene-based creatures, constructs, spirits, drones, or support assets controlled by a power or Game Master ruling.
Complete companion rules
Core Rulebook 2.2 contains the current rules for pets, mounts, summons, control, requirements, and Game Master limits. A structured creature browser will be added after the Phase 1 content foundation is tested.