Mutants

RACE OF NEW TERRA

Mutants

Hidden psionic survivors who live beneath the ruins and know more than the world realizes.

Mutants are mentally powerful, strange, adaptive, and shaped by the Wasteland. They use psionics, teleportation, altered senses, mutation, psychic force, and salvage to survive where other races cannot.

Mutant character
Physical2
Mental3
Social1
MovementTeleportation
AdvantageNight Vision

WHY PLAY THIS RACE?

Choose the experience, not the numbers.

Play a Mutant if you want psionics, teleportation, mystery, Wasteland survival, hidden knowledge, altered bodies, psychic connection, or a character feared by nearly everyone.

Power Source

Psionics, mutation, body adaptation, altered perception, toxins, psychic force, unstable elements, and salvage.

Core Themes

PsionicsTeleportationThe CollectiveLost memorySalvageHidden truth

Worldview

Mutants were not included in the Rising Dawn Treaty. They watch the other races from the ruins, knowing that every civilization tells convenient lies about the Wasteland.

The Wasteland

HOMELAND

The Wasteland

Capital: The Citadel

Secretive, cooperative, survival-focused, connected through the voluntary Collective, and obsessed with recovering the truth of their lost origin.

AVAILABLE CLASSES

How does your mutant face danger?

You chose the race. Now choose the role.

See every Mutant class side by side before opening the full class pages.

Choose a Mutant Class