Mutants Classes

MUTANTS

Mutant Classes

Choose what this character naturally does when danger arrives.

FighterEasy

Close Range Fighter

Body-adapted fighter, clawed striker, tough survivor, or mutation bruiser.

Health Bonus
+5
Power Bonus
+3
StrengthShieldSpeed
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FighterEasy

Long Range Fighter

Wasteland shooter, sniper, crossbow user, or ranged survivor.

Health Bonus
+3
Power Bonus
+3
SpeedDistance ViewShield
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PowerAdvanced

Psionist

Uses psionics, telekinesis, mental static, perception, and psychic force.

Health Bonus
+1
Power Bonus
+7
PsionicsShieldOdds
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PowerAdvanced

Elemental Psy

Channels unstable mutant elements such as fire, ice, lightning, acid, decay, force, or organic growth.

Health Bonus
+1
Power Bonus
+7
ElementalTelepathyShield
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PowerModerate

Engineer

Salvages, repairs, improvises, modifies, and survives with limited resources.

Health Bonus
+2
Power Bonus
+5
CraftingIllusionsShield
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SupportModerate

Healer

Uses cellular recovery, mutation adaptation, medicine, and psychic restoration.

Health Bonus
+2
Power Bonus
+5
Restore HealthPower RegenerateLife Theft
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SupportModerate

Scout

Uses hazard sense, psychic warning, ruins knowledge, and survival awareness.

Health Bonus
+2
Power Bonus
+5
IllusionsPredictionsInvisibility
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SupportAdvanced

Wasteland Rider

Uses mutated mounts, salvage vehicles, and psychic-bonded movement support.

Health Bonus
+2
Power Bonus
+5
Lizard CallRider Attack 1Rider Attack 2
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StealthModerate

Ranger

Travels wastelands, tracks threats, survives hazards, and finds safe routes.

Health Bonus
+3
Power Bonus
+4
SpeedCamouflageMultiplier
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StealthAdvanced

Assassin

Uses perception distortion, ambush, teleportation, and mutation tricks.

Health Bonus
+3
Power Bonus
+4
SpeedInvisibilityShape Shifting
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Not sure which one?

Choose based on what you want to do most often during play. The Game Master can help with the numbers afterward.

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