Orcs

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We are the strongest and only the strongest will survive.
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We are Orcs!  Orcs are the Best!

  • Land: Itor
  • Capital: Bakarash
  • Population: 300 Million
  • Primary: Dark Magic
  • Language: Orcish
  • Money: None (Barter system)

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Orcs value strength and combat.  After the return, the Orcs saw their opportunity to take it’s rightful place as Elvish equals.  Refusing to fight alongside the Elves, the Orcs claimed their own land and position in the war.  The Orcs revealed in the savagery and glorious combat the great war provided.  Gaining respect from all the races and establishing themselves as the next great leaders.  Since the Rising Dawn Peace Treaty the Orcs grow restless anticipating it’s failure.

Orcs form a tribal society where the strongest and fierce command a respect and lead their people.  Through trials by combat and rights of passage an Orc goes from Hatchling to Warchief bearing the scars and trophies of his vanquished foes.  Orcs are designed and grown in the Spawning Swamps by the Elder Shamans.  Each one specifically, biologically crafted to become anything from the Greatest Savage Warrior to the Darkest, most Powerful Shaman.  To avoid distraction from achieving greatness through combat, all Orcs are created with no sexual desire.

Orcs fear nothing.  As part of their rights of passage, they dominate great Dire Wolves and Giant Bats to ride as their mounts.

Summary:

Biological brothers to the Elves, Orcs are a far more fearsome and crude race. Basing their fundamentals on brute strength and intimidation, they often have little patience. Orcs are often threatening just at a glimpse, as most are inhumanely strong and large. However, some prefer to lead a mental path, utilizing ancient Orcish tomes and spells.

 Combat:   

The Orcs are capable from a young age of wielding large and heavy weaponry, due to their inherit strength. Respectively, this often blockades Orcs from proper socialization, as physical intimidation and crude customs are  disheartening to most other races. Despite this, plenty of Orcs have chosen to combat opponents using dark magic and spiritual rituals, as their rich history is full of shamans and magical craft.

 Geography:

The Southern-most “civilized” land of Itor is a lowly elevated swamp land. All Orcs are born here, hatched in the swamp itself, with a pre-destined set of skills used by their people to preform certain tasks. Some may be born fighters, while others shamans. Being a swamp, the land is ideal for fishing, and while not easily navigated, is rich with trade.

 Movement:  

Orc’s movement is often underestimated, while they may appear large and slow, they are agile warriors capable of utilizing a variety of transportation. The Orcs often mount Dire-wolves, large, tamed, and bloodthirsty creatures that make excellent mounts for an Orc warrior. The Orcs seem to be the only race capable of taming these savage beasts, and while there is little evidence to suggest as to why, many people believe it’s because of the inherit similarities they share. All Orcs are born with large bat-like wings on their backs, giving them the ability to move freely, and truly making them a seemingly combat engineered race.

Government:

Orcs have a loose society often based on strength and mass. The largest and most virile person in the village or town is often seen as the leader, and most Orcs accept this as a biological instinct. Despite being brothers to the Elves, Orcs care little for politics and will usually have a simplistic form of government, solving disputes with a quick fights and intimidation. Democracy is far from what most Orcish societies operate on, however some areas with Orc leaders live with a constrictive,  yet far more formal government than the majority of small villages.
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Race Perception

Humans are proud to be a part of a strong military government who saved them from the onslaught of the savage and brutal lesser races.

Elves are treacherous, duplicitous and back stabbing.  They present themselves as a shining light of civility but are no better than a snake waiting to strike and destroy our very existence.  Above all else, dealings with the Elves should be assumed as a prelude to an attack.

Orcs are savage and disgusting barbarians with which no reason or rationality can be achieved.  While Orcs have no pretense to who they are, unlike the pompous Elves, they will sooner split your skull than give you the time of day.

Dwarves hide in their mountains, presumably building and plotting their attack on the Human race.  While we have very few dealings with Dwarves, we do know that their history with the Elves make them untrustworthy.

Mutants are nothing more than urban legends, stories told to keep people from wandering into the wasteland alone.  Even if Mutants were real, they would be no match for our mighty military power.  Although, there is a standing order to not enter the Wasteland with less than a garrison of support.
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[av_heading heading=’The Story of the Orcs’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” padding=’10’ color=” custom_font=” custom_class=” id=” admin_preview_bg=” av-desktop-hide=” av-medium-hide=” av-small-hide=” av-mini-hide=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=”][/av_heading]

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During a great golden age, some 379 million years ago, the Orcs were created by the Elves as an experiment in power. Using the magics at their command and testing on their own warriors the Elves attempted to create the perfect warrior slave race, but the experiment went wrong, removing the elegance and grace and creating a race of violence and rage.  The former Elves, now called Orcs, still had a connection to nature, though it was now twisted, and the angelic wings of the Elves became massive bat like wings. In essence they became a twisted version of their cousins. The Orcs rebelled and began a seeming never ending battle between the two races.

After nearly four million years the Earth turned on Elves and Orcs alike.  The Orcs swamp homelands were suddenly flooded due to massive volcanic eruptions in the oceans, making the seas rise to cover the land.  The Orcs had to alternative, they had to go the the Elves for help. Upon their arrival another, species of plant life began to evolve rapidly, releasing high amounts of Carbon Dioxide into the air, causing a terrible freeze of most life.  Quickly followed by the Dwarves discovering a comet headed towards them. The Elves had no choice but to band with the Orcs and Dwarves to combine their magics to try and escape the oncoming cataclysm. Creating a magical field of energy they slipped out of time moments before a comet impacted, the magic left the world with all magical beings.  To the magical beings, only moments had passed till they returned in modern times, to find the Earth infested by man.

The Earth had been changed when the races returned, shifting the continents and land masses, killing half the human population in a 24 hour period.  The Humans attacked the Elves, thinking this was an act of war. The Orcs seized the opportunity and attacked the Elves as well, hoping to crush their long time enemies.  But they did not stop there, attacking the humans, with their raw savagery and near impenetrable skin they quickly laid waste to both sides. After a few months the humans began to match their savagery with their technology, the war quickly became an even fight.  

Chief Mosant:  “We are strongest and only strongest survive!”

The war, now known as the Scorched Earth War, lasted nearly 100 years before the final battle that witnessed all four races on the battlefield in what was now being called the wastelands that once was magnificent cities, majestic mountains and lush forests.  Now it was a desolate wasteland, destroyed by magic and technology combined. It was during this final battle that a lone cloaked figure emerged and kidnapped the leader of the Orcs, Humans, Elves and Dwarves and took them to an unknown location. No one knows exactly what was told to them, but it was rumored that this figure showed each of them what would happen if they continued their war.  When the leaders returned, all sides stood down and began talks of peace.

After the treaty was in place the Orcs claimed the lower swamp lands as their own, naming it the Land of Itor.  Their new Chieftain, Chief Guag, began building new weapons and training Dire Wolves and Giant Bats for the inevitable return of the war.

Chief Guag:   “We still live, we still strongest, others be damned!”

The Orcs live in a society where strength is values above all else.  Anyone can challenge to become a chief, and whoever wins the fight is now the chief.  It is not uncommon for there to be three or four different chiefs in a single day due to this.  

Orcs are not born, but rather they are hatched.  Depending on the type of magic and ingredients used in the creating of the egg determines what that Orc will be, fighter, magic user, ect…  Much like the Elves, all Orcs are bred to a certain position and they generally stay with that.
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Leadership Hierarchy

Chieftain – Close Range Fighter Class
Advisor – Medic Class
Chief Advisor – Shaman Class
Chosen Warrior – Close Range Fighter Class
Captain – Rider Class
Tribal Chief – Long Range Fighter Class
Tribal Chief – Close Range Fighter Class
Tribal Chief – Scout Class
Tribe Champion – Scavenger Class
Tribe Champion – Close Range Fighter Class
Tribe Champion – Close Range Fighter Class
Tribe Advisor – Warlock Class
Warrior – Long Range Fighter Class
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