[av_heading heading=’Magic Levels’ tag=’h2′ link_apply=” link=’manually,http://’ link_target=” style=’blockquote modern-quote modern-centered’ size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhrjwz’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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Magic casting success is dictated by roll and/or Mana use. A path of Magic requires Willpower roles and Mana expenditure. A path of the physical requires Mana expenditure only. The more Mana you use the less difficult the spell. Max level of Mana use in one turn is 5. Each level represents the amount of mana required.
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[av_heading heading=’Path of the Elemental (Selective)’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhsylr’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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Fire
1.Fireball
2.Flame Thrower
3.Wall of Fire
4.Fire Whips
5.Fire Storm
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Ice
1.Ice Shards
2.Freeze ray
3.Ice Structures
4.Ice Suit
5.Field of Ice
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Wind
1.Wind Blast
2.Funnel Cloud
3.Wind Barrier
4.Wind Concussion
5.Hurricane
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Earth
1.Rock Toss
2.Barrage
3.Rock Structures
4.Rock Suit
5.Earth Split
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Spirit
1.Spirit Sight
2.Spirit Walk
3.Soul Touch
4.Power Theft
5.Soul Theft
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[av_heading heading=’ Path of the Summoner (Progressive)’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhsylr’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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Lesser Fairy Folk
1.One fairy or Gremlin for 5 min per Mana Burn
2.Two fairies or Gremlins for 5 min per Mana Burn
3.Three fairies or Gremlins for 5 min per Mana Burn*
4.Four fairies or Gremlins for 5 min per Mana Burn
5.Five fairies or Gremlins for 5 min per Mana Burn
(Fairies – Psychic link, reconnaissance, appearance, HP-1)
(Gremlins – Mischief, AT-2,DEF-1, HP-2)
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Major Fairy Folk
1.One Troll/Ogre for 5 min per Mana Burn
2.Two Trolls/Ogres for 5 min per Mana Burn
3.Three Trolls/Ogres for 5 min per Mana Burn*
4.Four Trolls/Ogres for 5 min per Mana Burn
5.Five Trolls/Ogres for 5 min per Mana Burn
(Trolls – AT-4, DEF-2, HP-3)
(Orgres – AT-2, DEF-4 HP-5)
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Lesser Demons
1.One Imp for 5 min per Mana Burn
2.Two Imps for 5 min per Mana Burn
3.Three Imps for 5 min per Mana Burn*
4.Four Imps for 5 min per Mana Burn
5.Five Imps for 5 min per Mana Burn
(Imps – Psychic link, reconnaissance, appearance, Mischief, Fire Magic Level 1 AT-3, DEF-2, HP-4)
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Major Demons
1.One Demon for 5 min per Mana Burn
2.Two Demons for 5 min per Mana Burn
3.Three Demons for 5 min per Mana Burn
4.Four Demons for 5 min per Mana Burn
5.Five Demons for 5 min per Mana Burn*
(Demons – Fire Magic Level 4 AT-5, DEF-5, HP-7)
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Demigods
(Requires 10 Mana points to Summon +2 turns)
1.DG of Life – Revive and recover all with a +5 HP for 5 turns
2.DG of War – 2X on all physical, fighting and magic Skills for 7 turns
3.DG of Time – Freeze or Reverse time for up to 5 turns on specified targets
4.DG of Death – Death to all specified targets.
At level 3 the summoner may choose to take on level one of the next creatures up until Major demons in which he summoner must have at least one level 5
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[av_heading heading=’ Path of the Psionic/Mental (Selective)’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhsylr’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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Psychic
1.Aura Reading
2.Telepathy
3.Clairvoyance
4.Remote Viewing
5.Astral Projection
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Telekinesis
1.Lift 2lbs. for 1 min Per Mana Burn
2.Lift 5lbs. for 1 min Per Mana Burn
3.Lift 20lbs. for 1 min Per Mana Burn
4.Lift 100lbs. for 1 min Per Mana Burn
5.Lift 500lbs. for 1 min Per Mana Burn
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Teleportation
1.Small Portal Within sight
2.Large Portal Withing Sigh
3.Teleport self within sight
4.Teleport 2 people within sight
5.Large Portal within Memory
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Psychic Blast
1.Confuse
2.Daze
3.Collapse
4.Knockout
5.Erase
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Mind Control
1.Suggestion
2.Command
3.False Idea/Memory
4.Reality Shift
5.Possession
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[av_heading heading=’Path of Life Magic (Selective)’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhsylr’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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Healing
1. Point Healed
2. Points Healed
3. Points Healed
4. Points Healed
5. Full Heal
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Mana Burn
(Amount of Mana used determines turns after Casting)
1.Use Mana at 75% Rate
2.Use Mana at 50% Rate
3.Use Mana at 33% Rate
4.Use Mana at 25% Rate
5.Use Mana at 10% Rate
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Reviving
1.Revives at lowest health (Incappacitated)
2.Revives at Low health (Crippled)
3.Revives at Low Health (Mauled)
4.Revives at Med Health (Injured)
5.Revives at Full Health
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Life Exchange
1.Take 1 point of Health and give to another
2.Take 2 points of Health and give to another
3.Take 5 points of Health and give to another
4.Take 7 points of Health and give to another
5.Take all points of Health and give to another (incapacitate)
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[av_heading heading=’Path of Death Magic (Selective)’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhsylr’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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HP Theft
1. Point Stolen
2. Points Stolen
3. Points Stolen
4. Points Stolen
5. Points Stolen
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Mana Burn
(Amount of Mana used determines turns after Casting)
1.Use Mana at 75% Rate
2.Use Mana at 50% Rate
3.Use Mana at 33% Rate
4.Use Mana at 25% Rate
5.Use Mana at 10% Rate
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Mana Theft
1. Point Stolen
2. Points Stolen
3. Points Stolen
4. Points Stolen
5. Points Stolen
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Raise the Dead
(requires corpses)
1.Raise 1 Undead
2.Raise 2 Undead
3.Raise 3 Undead
4.Raise 5 Undead
5.Raise 10 Undead
(Undead – Attributes ½ of original, take simple commands)
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Disease
1.Target loses 1 HP every Turn for 5 turns (Until Incapacitated)
2.Target loses 2 HP every Turn for 5 turns (Until Incapacitated)
3.Target loses 1 HP every Turn for 5 turns (Until Death)
4.Target loses 2 HP every Turn for 5 turns (Until Death)
5.Target loses 3 HP every Turn for 5 turns (Until Death)
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[av_heading heading=’Path of Physical Power (Selective)’ tag=’h3′ link_apply=” link=’manually,http://’ link_target=” style=” size=” subheading_active=” subheading_size=’15’ margin=” margin_sync=’true’ padding=’10’ color=” custom_font=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=” av_uid=’av-k3nhsylr’ id=” custom_class=” admin_preview_bg=”][/av_heading]
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Strength
(Size Increase)
1.Lift additional 25%
2.Lift additional 50%
3.Lift additional 100%
4.Lift additional 200%
5.Lift additional 500%
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Speed
(Size Decrease)
1. Additional Turn/Decreased Difficulty
2. Additional Turns/Decreased Difficulty
3. Additional Turns/Decreased Difficulty
4. Additional Turns/Decreased Difficulty
5. Additional Turns/Decreased Difficulty
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Flight
(Physical Wings)
1.Advanced Jump – 15 Foot Height No hover
2.Float – 20 Foot Height 1 min Hover
3.Sky Reach – 50 Foot 5 min Hover
4.Flight – 100 Feet 10 Min Flying
5.Full Height – Full Time
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Invulnerability
(Rough Skin)
1. Damage Negate
2. Damage Negate
3. Damage Negate
4. Damage Negate
5. Damage Negate
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Invisible
(Pale Features)
1.Obscure
2.Shadow
3.Full Invisibility without movement
4.Full Invisibility with movement
5.Phase through Walls
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Shape Shifting
(Animal Features)
1.Change into Animal of equal features
2.Change into Animal of different size
3.Change into Animal and Gain Attributes
4.Change into Magical Creatures
5.Change into other People
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