ELF POWER
Elf Summoner
Calls fairy folk, nature spirits, living wood allies, magical beasts, and ancient companions.

STARTING POWER ACCESS
What this class can do
At Level 1, assign 3 Active Power dots among approved class powers. No starting Active Power normally begins above 2 dots without Game Master approval.
SummonerView summary
Calls, creates, or commands allied creatures or entities tied to the character’s source.
This website card is a quick player summary. The Core Rulebook remains the complete mechanical reference.
ShieldView summary
Creates protection that absorbs, reduces, redirects, or prevents incoming harm.
This website card is a quick player summary. The Core Rulebook remains the complete mechanical reference.
PredictionsView summary
Reads patterns and possible outcomes to prepare for danger before it lands.
This website card is a quick player summary. The Core Rulebook remains the complete mechanical reference.
STARTING EQUIPMENT
Your Level 1 loadout
- Shortsword 1
- Staff 2
- Armor 1
- Summoning focus
CHARACTER CHOICES
What you still decide
- Choose and distribute starting Skills.
- Assign 3 Active Power dots.
- Choose one Passive Power.
- Choose one Team Power.
- Choose or skip one Trade-Off.
- Spend 10 Freebie Points.
- Write a name, goal, relationship, and one-sentence history.
FASTEST ROUTE
Fast-Play Character
Use a recommended build with most choices prepared, leaving only a few decisions before play.
Fast-Play Sheet — Phase 2FULL CONTROL
Custom Character
Keep the fixed race and class package while choosing every discretionary point yourself.
Custom Build Guide