MUTANTS
Mutant Classes
Choose what this character naturally does when danger arrives.
Close Range Fighter
Body-adapted fighter, clawed striker, tough survivor, or mutation bruiser.
- Health Bonus
- +5
- Power Bonus
- +3
Long Range Fighter
Wasteland shooter, sniper, crossbow user, or ranged survivor.
- Health Bonus
- +3
- Power Bonus
- +3
Psionist
Uses psionics, telekinesis, mental static, perception, and psychic force.
- Health Bonus
- +1
- Power Bonus
- +7
Elemental Psy
Channels unstable mutant elements such as fire, ice, lightning, acid, decay, force, or organic growth.
- Health Bonus
- +1
- Power Bonus
- +7
Engineer
Salvages, repairs, improvises, modifies, and survives with limited resources.
- Health Bonus
- +2
- Power Bonus
- +5
Healer
Uses cellular recovery, mutation adaptation, medicine, and psychic restoration.
- Health Bonus
- +2
- Power Bonus
- +5
Scout
Uses hazard sense, psychic warning, ruins knowledge, and survival awareness.
- Health Bonus
- +2
- Power Bonus
- +5
Wasteland Rider
Uses mutated mounts, salvage vehicles, and psychic-bonded movement support.
- Health Bonus
- +2
- Power Bonus
- +5
Ranger
Travels wastelands, tracks threats, survives hazards, and finds safe routes.
- Health Bonus
- +3
- Power Bonus
- +4
Assassin
Uses perception distortion, ambush, teleportation, and mutation tricks.
- Health Bonus
- +3
- Power Bonus
- +4