PLAYER AND GM REFERENCE
Powers Index
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ActiveAgility
+
Improves balance, acrobatics, evasion, precision movement, and body control.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveAir Support
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Calls a Human aerial, vehicle, drone, or tactical support asset.
Used by: Human
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ActiveAirship Call
+
Calls or deploys a Dwarven airship, skiff, or engineered mobility platform.
Used by: Dwarf
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ActiveBeast Heal
+
Restores or protects a bonded beast, mount, or living companion.
Used by: Orc, Mutant
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Trade-offBuyer’s Remorse
+
Grants a benefit tied to equipment, Value, or choices that creates a meaningful drawback.
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ActiveCamouflage
+
Blends the character with surroundings and reduces the chance of detection.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveCavalry
+
Calls or coordinates Human mobile support, bots, drops, or battlefield assets.
Used by: Human
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ActiveCrafting
+
Builds, repairs, modifies, or improvises useful objects, machines, traps, and field solutions.
Used by: Human, Elf, Dwarf, Orc, Mutant
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TeamDefender
+
Allows coordinated protection of allies and vulnerable positions.
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ActiveDistance View
+
Extends visual awareness and targeting across extreme range.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveDragon Call
+
Calls or connects with an Elven dragon companion or mount.
Used by: Elf
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ActiveDragon Heal
+
Restores or protects a dragon or bonded aerial companion.
Used by: Elf
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ActiveElemental
+
Controls or manifests elemental forces appropriate to the character’s race and source.
Used by: Dwarf, Orc, Mutant
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Trade-offEvil Aura
+
Provides an intimidating or dark advantage while making trust and social contact more difficult.
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TeamGo Again
+
Creates an opportunity for an ally or the team to act again.
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ActiveHacker
+
Manipulates machines, signals, networks, security, and technological systems.
Used by: Human
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TeamHealer’s Delight
+
Strengthens group recovery and healing at a critical moment.
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PassiveHealth Regeneration
+
Gradually restores Health under the conditions defined by the Core Rulebook.
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PassiveHeightened Sense
+
Permanently enhances one chosen sense or form of perception.
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ActiveIllusions
+
Creates false sensory information, disguises, distractions, or altered perceptions.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveInvisibility
+
Conceals the user from ordinary sight and may suppress other forms of detection.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveLife Theft
+
Drains vitality from a target and converts it into healing or power.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveLizard Call
+
Calls or bonds with a Mutant Wasteland mount or altered creature.
Used by: Mutant
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PassiveLuck
+
Provides a limited edge when chance and timing matter most.
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ActiveMind Control
+
Pressures, directs, or temporarily controls another mind under the rulebook limits.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveMultiplier
+
Creates additional bodies, attacks, actions, or repeated effects depending on the source and level.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveNecromancy
+
Uses death, spirits, remains, or dark life-force to create effects and summon allies.
Used by: Orc
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PassiveObedience Training
+
Required for a bonded pet and paired with Animal Kin as defined in the rulebook.
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ActiveOdds
+
Manipulates probability, chance, risk, and unlikely outcomes.
Used by: Dwarf, Orc, Mutant
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Trade-offPacifist
+
Provides a benefit for restraint while limiting direct violence.
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Trade-offPet Connection
+
Strengthens a bonded companion while tying the character’s well-being or choices to that bond.
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ActivePower Regenerate
+
Restores Power Points or source energy to a target.
Used by: Human, Elf, Dwarf, Orc, Mutant
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PassivePower Replenishment
+
Improves recovery of Power Points or source energy.
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ActivePredictions
+
Reads patterns and possible outcomes to prepare for danger before it lands.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActivePsionics
+
Uses thought, psychic force, telekinesis, perception, and mental pressure as power.
Used by: Mutant
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PassiveQuick Learning
+
Improves the character’s ability to gain, adapt, or apply training.
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Trade-offRace Hatred
+
Provides a situational benefit tied to hostility toward a race, with a real social and story cost.
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PassiveReckless
+
Rewards aggressive risk-taking while creating meaningful exposure to danger.
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ActiveRepair
+
Restores damaged equipment, constructs, vehicles, or mechanical companions.
Used by: Human, Dwarf
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ActiveRestore Health
+
Restores lost Health to a living target.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveRevive
+
Returns a fallen or dying ally to action when the power requirements are met.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveRider Attack 1
+
A basic mounted or vehicle-assisted combat action.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveRider Attack 2
+
An advanced mounted or vehicle-assisted combat action.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveRune Summoning
+
Creates or calls structured Dwarven rune constructs and golems.
Used by: Dwarf
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ActiveShape Shifting
+
Changes appearance, body form, physical traits, or movement options.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveShield
+
Creates protection that absorbs, reduces, redirects, or prevents incoming harm.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveSorcerer
+
Shapes Living Light and elemental magic into direct effects.
Used by: Elf
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ActiveSpeed
+
Improves movement, reaction, pursuit, positioning, and rapid action.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveStrength
+
Enhances raw physical force, impact, lifting, breaking, and close-combat pressure.
Used by: Human, Elf, Dwarf, Orc, Mutant
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ActiveSummoner
+
Calls, creates, or commands allied creatures or entities tied to the character’s source.
Used by: Elf
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ActiveTelepathy
+
Sends, receives, reads, or influences thoughts depending on power level and permission.
Used by: Human, Elf, Dwarf, Orc, Mutant
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Trade-offTit for Tat
+
Rewards retaliation or reciprocity but constrains how the character responds.
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TeamTough to Kill
+
Helps the team remain standing when defeat is close.
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TeamTraveler
+
Improves group movement, escape, travel, or repositioning.
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TeamWar Cry
+
A coordinated team surge built around courage, pressure, and aggressive action.
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PassiveWillful
+
Strengthens resistance against pressure, fear, control, or mental interference.
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TeamWizard’s Wish
+
Supports a major group power effect or source-driven solution.
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ActiveWolf Call
+
Calls or bonds with an Orc war beast or predatory mount.
Used by: Orc
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